Gamification and learning? Learn+Play

Playing has been an integral part of our childhood. We have always enjoyed exploring, creating and learning through games. However, as we grow up, we tend create a negative connotation for games and playing while considering it as an opposite of work and an activity that distracts us.

Gamification, defies this connotation and helps to promotes the culture of learning by encouraging an individual to do a tough or repetitive task by making use game elements in these tasks. As gamification constructively uses the elements of a game to change a repetitive activity into a game, it not only helps to complete a mundane task but also helps to boost productivity and engagement of an individual.

Gamification creates a gaming space which revolves around a specific context and the elements of games such as badges, points and leaderboards are used which target the human’s competitive nature. This has helped kids to learn maths and is now widely used by major firms to boost the productivity among their employees.

Janaki Kumar, the VP and Head of design and Co-Innovation centre at SAP, states that our work culture has evolved from an industrial age to a conceptual age. In the industrial age, an employee was always taught a certain way to conduct a task, however this has changed over time. In modern times, we live in a conceptual age where the workforce requires employees, who bring their creative self and add an entrepreneurial flair to a task. Thus, gamification helps to increase this engagement in workforce and maximises an individual’s potential.

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